
As per request by Me_The_Mars_Guy (@Mircea123 ) I have beefed up his arms a little, and am now in the process of surgically stitching them back to his body
Next up
im starting to mess with materials and shaders. here is a different style of the main charactor, this is not the final model, its still being worked on
added a decent looking sword, thoug it might change over time
work in progress dystopian city
watermellon flavored resistance potions anyone?
This was the game I submitted for the GMTK game jam and I've just added a post jam version to the game page. This fixes a few bugs and adds a few much needed menus.
this is still a work in progress, but temporary name for this one is "knightly" but I have a few ideas for how im going to complete this character
made the switch to HDRP! there are anumber of reasons for doing this, shader graph is included in theses reasonings, but in general, hdrp will help improve how the game feals when you play it!
how do you think combat should work? so far i have it set in my head, as a 1 strike 2 strike to ultimate
Messing with lighting and composition.
I know this fits better in game dev instead of 3d art, but I had posted the creation of this guy a while ago and, finnished him, and finaly put him in a project
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