Next up
Found some unused audio files in the game's files, and compiled what I found into a video. Enjoy!!! :)
Progress... Visual effects, some camera effect reworks, lighting tweaks, and Springlock Lucifus jumpscare implemented. New jumpscare sounds for Prototypes (basement), as well as Maskman and Metal Maskman.
Touched up the basement level camera graphics again, and I'm much happier with them now. Just bright and clear enough :) New vs old example (my favorite one out of all of them) :
DECEMBER DAY 7: Toy Chica
2.1.0 Rebalancing patch (mainly affects hard mode) Makes hard mode easier in some spots, and harder with main night level specifically introduced characters. Should be more fun to play.
There's still time to post YOUR nail art and enter Opera GX's #GXNailArt contest! (Here's some of what your fellow Jolters have posted.)
Go to your quest log to learn more!
All the artists are tagged in the article. Go like their original posts!
If you know, you know.
WE ARE SO FROOTING BACK!!! 💖💖💖💖💖💖💖🍎🍎🍎🍎🍎
V2.0.0 Released
Springtrap comes (back) in many colors.
Is there anything mechanics/gameplay wise I should potentially update the game or make an actual guide to explain? Anything unclear with instructions and experimenting doesn't work? Leave comments below to inform me about issues, I want game to be gud!











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