Game
Caverns And Dryads
3 years ago

As you know, I do all the programming and graphics of Caverns and Dryads. But Emily is the author of the music of my game. I have written an article about her, please read the article below! It is really worth to meet this awesome creator!


Emily is an awesome artist, programmer, and musician. Her site is Roll For Fantasy( https://rollforfantasy.com/ ).

Her site is a very special one. It has lots of articles about role-playing and writing, lots of generators like a paper castle model generator, name generator for fantasy games, monsters, timeline generators, game cards, DIY projects, and so many things that they are impossible to name here.

When social sites like Facebook and others appeared, most of the sites like hers disappeared from internet. It happened because people stopped having their own sites or blogs, and just spend most of the time on social sites posting, and most of what they post doesn't appear on the search engines. This is something scary, actually. We have lost lots of sites that were unique and special.

But Roll for Fantasy is a site that has survived that bad time in the history of Internet, and to me it represents a treasure chest in the middle of the WWW. You can spend months just reading at the content and using it, maybe years.

And as I said, Emily is a music composer too. She publishes her music at SoundCloud and YouTube:

https://soundcloud.com/emilyfantasy

https://www.youtube.com/channel/UCG46uU4jlxak8DvmcVqN2oQ

Her music is free to be included in your game or creative project in the conditions on her page: https://rollforfantasy.com/music/free-to-use.php

Just link to her fabulous website, and credit her. Don't resell or redistribute it. If you include it in a video or game, you have to do it in a way that it can't be extracted. For example, in my game it is an embedded resource. If you don't know how to make it, I can tell you how, just ask, at least in Visual Studio.

She has lots and lots of musics in many albums, and you can of course also listen to them as you work or enjoy reading a book or playing RPGs. They are all of great quality.

I really like Emily's page and her creative skills, and I hope she will continue keeping all her creations on internet. As I said, it is one of the few treasures we still keep on the Internet.

Go to RollForFantasy (https://rollforfantasy.com) and have a look. You will be amazed on how a single person can create such a variety and quality of resources and good articles.



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Windows version coming to Steam and here. Read the article!!

I've published a post on how I make my graphics. Some will hate it anyway, others will appreciate. ​Here it is: http://www.beautifulfantasy.art/2025/04/the-art-of-intuition-my-… You can recognize one of the images of the intro story that has a special meaning: the entrance to the Chasm.​

Another of #mygamefeatures. Spell casting. There are 7 types of spells, and 12 realms of magic. Some magic works against some kind of monsters. They have visual effects,and sound. The wizard can turn a though situation into a success if you are strategic

New release includes loot after combat!

I added a bunch of features to the game! You can update now, and enjoy them. As the list may be boring to read, and it's better to show them, I encourage you to visit my blog and see:

http://www.beautifulfantasy.art/2025/06/version-111-whats-new-in…

I'm developing the logic on the relationship between the warrioress and the wizard. Here's an early screenshot. Also, wrote a related post on the blog.

And this is a screenshot of how it is looking for the upcoming Windows version. I remade the UI so it fits big screens and added decorations so there's no excessive empty space. They also add to immersion and more artistic look.

#screenshotsaturday

Did a forum for my game. It's all new now, but hope some will use it. If not, it just helps me to track featured easier.

Feel free to come and ask things, or if you played, there's a lot for you. cavernsanddryads.foroactivo.com

#roguelike #rpg

Hi! :) I've updated the cover art and the splash screen and fixed some bugs. There's a new release 1.0.5

I'm also working on the Windows version. I'll post news about it as soon as I finish the decorations and UI of that one.

A bit of yesterday's work on making the decorations of the sides of the interface for Windows. I decided to make some illustrations so they fill the space.

Used a concept I made that generates caverns. Then painted on it more by hand on Rebelle.