First of all, version 0.4 now includes additional content beyond Dark Ages.
All this content is still in development and may change at any time.
Full Rework of the Tutorial and Ancient Egypt
This includes the world map, levels, animations, plants, zombies and gimmicks.
(Animations still in progress)
Partial Rework of Pirate Seas and Wild West
The focus here is on improving low-quality animations and fixing levels with poor level design or unnecessarily long gameplay.
Rework of the Almanac
The almanac was one of the worst coded features in the game, so it has been completely overhauled with:
A new design: Now uses the Zen Garden (from the chinesse version level's menu) as background.
Adaptable menus: The almanac now has new tabs that adjust to any screen size.
Enhanced information: Includes new stats and descriptions for plants and zombies.
Optimized Levels
Levels now have a new horde HP system.
Optimized Seed Packets
A new feature allows players to use the mouse wheel for easier seed packet selection.
Optimized Camera
The camera is now faster and automatically focuses on the zombie side at the start of a level.
Now you can access to the almanac at the start of a level.
Plant Capabilities
Plants can now have side effects similar to zombies, such as being stunned, buffed, nerfed, frozen, or poisoned.
Almost all plants can now be moved, similar to how spring bean moves zombies.
Zombie Capabilities
New side effects have been added to support future world's gimmicks.
Save System Rework
Players can now have more than four save files.
The profiles menu has been redesigned with a fresh look.
Debug Mode
A new menu with information about levels and cheat codes has been added.
Now anyone can use cheat codes by pressing F3.
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