Hey guys!
So last week I announced that I’d be getting back to work on ADC during my free time. To be honest these devlogs might just be me procrastinating from my real job, but it will help me stay on track and get as much done possible during the week to show you guys some progress. So last week, with a half an hour here and half an our there, I managed to get well over 3 hours of work done on development, and like 15 minutes of sketching up some gun designs to make in blender.
So for the 3 hours of dev work, I re-did everything I did last week. I realized by moving my character around that I could not add certain body parts to a certain layer I didn’t want the camera to render, because the body is one big mesh (Haha! Get it? Mess = Mesh? … I need friends). So I did something I’ve seen done on some games I’ve worked on as a freelancer. It’s good practice to keep the graphics and the player separate from each other. Have the graphics and the mechanics react to player input in their own separate way. This is what it looks like:
Yeah, I know it’s a little goofy looking, but it works. I’ll eventually add some hands to the player that will only render on his camera, but since graphics aren’t a priority, this will do. I also added some shooting mechanics using raycasts, a muzzleflash to look cool, and a recoil animation to the gun.
Little by little, the player mechanics are going to get more and more complicated, and we’ll be seeing some gameplay very soon (I hope). Anyway guys this was the devlog for this week, devlog #2 for Asteroid Demolition Corps. We got about 5 hours of work into it in the last two weeks so maybe it’s time to burn some midnight oil after work! I hope you all have a great week and I will talk to you on Monday!
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