Game
[No Desktop/Tower PC] Five Nights at Freddy's 8-Bit Edition
4 years ago

At 1:00 AM CST, I will be going live on twitch to answer any questions about the making of 8-Bit Edition or any future projects. I will be going IN THE PROGRAM to show the different rooms in detail too. Come hang out! See you soon! https://www.twitch.tv/corellioncrusaders




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How do you all feel about this static? It's a much less harsh version, compared to the previous. (Which was also a rip from the FNaF games, which I would rather not keep.) let me know what you think!

The most important update you guys could ever want on this game. The poster honk.

I'll be posting some behind the scenes over time! Here's a few to start us off. :)

Current Patch list for final release. If you have questions or concerns, like always, comment about them. We are looking at a 1 week - 1 1/2 week delay for the final build, because to improve textures and lighting it will require some remodeling.

The previous update just went up regarding the games development. This is a clarification post, that the game is done, and only requires some last minute graphics updates before its official release. I hope you all like this!

Here are some more images from the games creation! Here's something. How many would be interested in a live breakdown of how the game was made? Potentially going in and showing the rooms models in more detail. If so, let me know what time CST you'd be up!

FNaF 8-Bit Edition V1.7.3 is out! Same goes as the demo, keep it in the folder, Don't click as the game boots, it's not optimized on Desktop. I hope you all enjoy it! PLEASE READ THE README! It talks over important stuff. P.S here's the patch/changelist!

For kicks, every once in a while I will post some behind the scenes stuff. to start off, here is an incredibly old version of the menu screen. He was originally going to be highres pixel art, instead of the 3D Model. It was pretty bad...

The game is in its final phases. the AI has been finished, now it's really just down to balancing the difficulty through the nights, and creating a reliable save/load system.