Next up
I'm working on a 3d skybox, like the one that was in the source games. Although I don't see any profit from this yet, I decided to do it anyway.
ACCID, 13 .09.22
Here are some screenshots of the map so that you don't get bored waiting. This is an early version so far and I'm still thinking about the unfinished part. We hope you will enjoy the game.
Sunset
Here are some concepts of unusual buildings for the city (the work is slow, but does not stand still. Now the doors, buttons, rotary doors and the use of objects are ready to some extent (I will do the props holding later)) (and "Ural" water bottle)
I recently moved the project from Unity 2020 to Unity 2021, but since there were a lot of bugs and problems, they had to be fixed for some time, and some things had to be abandoned altogether.
(More details in the article)
Short intro of us πβοΈ
We're an eletro duo based in Seoul π°π· Heavily influenced by the 90s.
Our new album #Xennials is all about the nostalgia of that era π½ CD listenin π beeper beepin πΎ floppy disks floppin days π
Stream now! π§
https://open.spotify.com/album/3YwWhnHWVy5cA8XOpbaGRA?si=8E9awqUβ¦
Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so hereβs a guy playing the sax for some reason.
Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.
Fan art for Foolish I'm feeling kinda better so I drew this
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