Next up
Finished the Ludus pixel art. You'll start the game with a broken and decadent Ludus, which you will improve as you win tournaments.
Also, now we have a twitter page. Follow us for more interaction at: twitter.com/GodsSand
Now we have a proper thumb and logo!
If you want to be informed on important dates, like steam releases or alpha versions, sign to our mailing list:
Or follow us on twitter:
Recently we've been focusing on the UI part of the game. A cool feature of the equipment system is that the right and left arms/legs are separeted, so you can build you gladiator the way you feel like.
The equipment system is getting closer to its final shape. Hardly any gladiator will look the same as another.
Don't forget to follow us on twitter for daily updates: https://twitter.com/GodsSand
Every weapon in the game will be throwable! That's how gladiators fight, right?
Don't forget to follow us on twitter: https://twitter.com/GodsSand
In the Ludus you'll be able to train your gladiators, and manage their stats, skills and items.
First take on the weapon throwing system... maybe we'll make it a juggling game.
Just added a dynamic blood system, where higher damages spill more blood >:D
Gods of Sand now has a steam page!
You can wishlist us right now: https://store.steampowered.com/app/1431230/Gods_of_Sand/
Cheers!
art comission.
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