Game
Gods of Sand

4 years ago

At this point we have already implemented 4 types of weapons: 1H weapons, polearms, 2H weapons and fists. In the future we'll add javelins and slings. You can drop/pick up any weapon in the middle of the combat. What weapons would like to see in the game?




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Finished the Ludus pixel art. You'll start the game with a broken and decadent Ludus, which you will improve as you win tournaments.

Also, now we have a twitter page. Follow us for more interaction at: twitter.com/GodsSand

Now we have a proper thumb and logo!

If you want to be informed on important dates, like steam releases or alpha versions, sign to our mailing list:

https://t.co/M299EUlr9U?amp=1

Or follow us on twitter:

https://twitter.com/GodsSand

#roguelike #rpg #gladiator

Recently we've been focusing on the UI part of the game. A cool feature of the equipment system is that the right and left arms/legs are separeted, so you can build you gladiator the way you feel like.

#rpg #roguelike #management #gladiator

The equipment system is getting closer to its final shape. Hardly any gladiator will look the same as another.

Don't forget to follow us on twitter for daily updates: https://twitter.com/GodsSand

Every weapon in the game will be throwable! That's how gladiators fight, right?

Don't forget to follow us on twitter: https://twitter.com/GodsSand

In the Ludus you'll be able to train your gladiators, and manage their stats, skills and items.

First take on the weapon throwing system... maybe we'll make it a juggling game.

Just added a dynamic blood system, where higher damages spill more blood >:D

Gods of Sand now has a steam page!

You can wishlist us right now: https://store.steampowered.com/app/1431230/Gods_of_Sand/

Cheers!

art comission.