Next up
I think I maths'd it? I was being dumb and adding the axis changes together for the last bit and then removing one, instead of multiplying them together!
Also works for shrinking, so it works out the refund! (although I think I'll half and floor that....)
Did a decent rework of how Goblins act when trapped in a walled off area. Previously they'd just teleport out, now they only do that if they're in an object. They now try to recalculate a path, as well as having different path size options.
Buildings now have Material Cost and refund for changing the Wall/Floor types! Also updated the Expansion Cost, making it relative to the current Wall/Floor types.
Well I think I've got it sorted? Expanding Buildings now costs resources. I'm going to have to do some work on the cost though, they get real expensive, real fast!
Added Melons! So round and firm!
Updated Emote System again.
Player Eating food effect change;
Default: Happy.
If food reduces a stat: Unhappy.
If food has a debuff: Angry!
Happy Glorious 25th of May, and a Happy Towel Day!
GNU Sir Terry Pratchett.
GNU Douglas N. Adams.
You are both missed.
I hope you all have an amazing day, please look after yourselves and most of all. Don't Panic.
Happy 31st birthday to the Mega Drive port of Zero Wing!
5 comments