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the starting area is also eerily similar to the beginning of human error , even though i made this before i knew about it

Dark Interval - Half-Life 2: Episode Two

Composer: Kelly Bailey

this might be the hardest decision i've had to make in my entire life

alright Anyways

this first map (a metrocop base) makes no sense for where barney's story in episode one left off but im gonna touch it up anyways

i also made it when i first started learning hammer so it has this cube full of ai_relationship entities that make every combine enemy friendly to the player instead of just enabling precriminal

These are like the only pictures i have from me playing the demo dude i seriously need the full game so bad

Nectarium - Half-Life 2: Episode Two

Composer: Kelly Bailey

Eine Kleiner Elevatormuzik - Half-Life 2: Episode One

Composer: Kelly Bailey

Decay Mode - Half-Life 2: Episode One

Composer: Kelly Bailey