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Game
Underverse Battles
21 days ago

August-September. UVB Devlog.


Since the demo version was released, we haven't produced as much content as we would have liked. However, it's better than nothing, and we will try to develop new content faster as we can.

This is what we've done in that time:

  • Added the Blue Soul mode.

  • Added the character Sans.

  • Added the character Fell Sans.

  • Sans and Fell Sans have had their health mechanics reworked: they now use a Stamina system instead of HP, while their actual health is set to 1 and 2 HP respectively.

  • A new mechanic was added for Sans and Fell Sans: when they are about to be hit by an attack, they teleport a short distance in the direction the soul is moving. This gradually consumes stamina until they reach a safe zone.

  • Added attacks with visual flashes that change every 2 seconds, similar to the Sans boss fight in Undertale.

  • Killer Sans's "Final Shot" attack has been buffed.

  • Added a passive ability called "Soulless Heart" for Ink Sans, which prevents his blue soul from changing gravity.



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Next up

Update 2.1.7

• Fixed Green's, Fell Sans's, Ink Sans's attacks • Fixed random system for attacks • Fixed some typos for different languages • Fixed statistics after fights

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Меня угораздило взяться делать 54 игральных карт, вот одна из них

Frisk

Muffet - Day 2 #Joltober25 #Spider

Underverse Battles: Unity DemoVersion.

Update 2.1.5

• Added new 8 skins

• Added new attacks

• Improved multiplayer system

#Undertale10 I never played Undertale besides the Demo of it (and only played a little bit of chapter I of Deltarune).

But it was so everywhere online that I ended up learning about most of it from gameplay videos and even ended up watching fan-animations