4 hours ago

Aw, c'mon! We're missing out on Nintendo eShop's Horse Game sale too... ๐Ÿคฆ๐Ÿฝ

This week's sales would've been legendary for us. Life changing!




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Today's mission has been sprucing up maps so players can't just walk past all the interesting obstacles. (That mostly means strategically placing rocks, trees, and walls everywhere. ๐Ÿชจ )

Added some ambient traffic to a shady city for my game. They'll be driving in and out of this tunnel. ๐Ÿš“๐Ÿ•ณ๏ธ

(Made with Unity's particle system)

#gamedev #indiedev #unity2d #pixelart

Experimenting with Lighting illusions using Tilemap layers. ๐Ÿ’ก#gamedev #pixelart #madewithunity

Gives the city a cool night life vibe that takes me back to Pokรฉmon Gold & Silver...

Each pony has DOZENS of expressive animations. That's why it takes so long to get each one from single concept sprite to finished in-game. (Aseprite's the tool used to get these pixels moving around so nicely.)

Everyone's talking about The Big Game ๐Ÿˆ today, but we only have room for the Big Game ๐ŸŽฎ we're making together on our minds this weekend! #indiegamedev #SuperBowlLX

#pokemon #monstertaming #gamedev

When you defeat a shiny, glimmering, uniquely colored pony in the wild, it drops a special item that allows you to change the color of any single pony you choose...

#BattleGemPonies #monstertaming #creaturecollector

Never gonna stop punching the air about missing this opportunity by choosing to launch on mobile first. ๐Ÿซ  (Development's running a year behind schedule and the self-inflicted suffering is nonstop.)

Funniest Bug of the Week ๐Ÿชฒ

(no further context will be provided)

#BattleGemPonies #gamedev #indierpg

๐Ÿ’˜~ We're Feelin' the Love this #ValentinesDay ~๐Ÿ’˜

#mlp #indiegame #BattleGemPonies

Missed Year of the Horse by taking too long to finish development. Guess there's always 2038... ๐Ÿฅฒ