Hi everyone!
Last week, we took our latest build of Little Bug to GDC (game developers conference) to demo at a few after parties. I finished the untested build at 4am on the day we left for our six hour drive up to San Francisco and I was pretty sure it would be full of game breaking bugs. On top of that, I had only an old thrift store suitcase to shield my awkwardly large desktop from a rare, week long california rainstorm. Luckily, my computer stayed dry and people played bug free Little Bug at a bunch of events including Gamejolt’s Other Party. I sometimes feel alone during long stretches of work on this game, but seeing real people hold the controller and really engage in the result of that work makes me more excited than ever to get the full game out. I want to thank Gamejolt and all of you who have shown interest in Little Bug too. Pressing the follow button might not have seemed like much, but it really means a lot to us as first time developers to see that so many of you are curious about our game.
Hana and me at the Mild Rumpus section
Our story consultant Iman playing our new build at Gamejolt’s Other Party
A view of the Other Party from Little Bug’s table
a smaller get together
Hana, Iman and me at the Other Party
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