Brave Adventurer, will you come back once more from the dead to give the update a spin?
I finally managed to update Grimstorm today, hooray! I’ve been putting off working on the game for so long as I’ve been hit with a unmotivation bomb recently. But here’s Grimstorm 1.3, with fixes and tweaks!
The biggest additon is controller support. You can now play Grimstorm if you plug in a Gamepad. I’ve had a spin around with it, and it feels a lot more confortable and intense with one.
The game also makes use of a psuedo delta time, so players with slower games should be able to play the game without it slowing down a bunch.
And then there’s this…

I think I’ve fixed that, but I can’t replicate it at all! Let me know if you can still do this. If you can, I give up.
Would anyone be interested in a longer, more expansive and immersive Grimstorm? I have some ideas… heh. Would you be willing to pay for it? I might do another news article at a later date discussing some ideas.
A big thanks to PC Gamer for their words on the game, and also to everyone who made a video about it! You guys and gals rock.
Full List of Changes
- Controller support 
- Game adjusts speeds for lower framerates 
- When starting a new game, all progress is wiped (like it should do!) 
- Changed some tile placements in Grimstorm Battlements and Sewers of Foulness 
- Made the bridge gap bigger so you can’t jump on the wrong side of the drawbridge 
- Pressing Z now attacks 
- Fixed wording in intro 
- Flying ladder glitch might be fixed (I don’t know how you get it in the first place) 
Controller Guide

- GREEN - Attack 
- RED - Jump 
- YELLOW - Save + return to menu 
- BLUE/LEFT SHOULDER - Switch item 
- GAMEPAD/LEFT STICK - Movement 
- DOW/RIGHT SHOULDER - Crouch 














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