Level 2012: “Schoolrooms”
» Varying Safe
» Differing Security
» Diverse Entity Count
Level 52 is the 53th level of Backrooms, It's connected to other Backrooms levels in a close way.
The first known photograph of Level 2012
» Description «
Level 2012 appears to be infinite series of schools, each named after a Wanderer known as Marshall David. According to newspapers, Marshall was a wanderer who had noclipped into the Backrooms, and eventually join M.E.G, which he is known as a 'hero' by man wanderers due to saving many lives, discovering many levels, including The Promised Land and Level 399, and freeing many wanderers from dangerous levels. He, then.. ended up sacrificing himself to save hundreds of wanderers by an unknown entity force. May he rest in peace.
A hallway of Level 2012 =(
Level 2012’s schools, appearance-wise, appear to be infinite school hallways. Each hallways contains various lockers on the walls, occasionally clipping through each other. Each of them contains various different supplies, such as Almond Water. However, a couple of them may be in different colors, each with some anomalies.
Red Lockers:
It'll splash on back of Wanderers with liquid of pain (DON'T OPEN THOSE LOCKERS)
Yellow Lockers:
It'll ended up flooded the hallways with Almond water
Black Lockers:
It'll shut off all lights in school one is in (Don't open those, either..)
Blue Lockers:
It'll lead you straight to Level 43 (No idea why it does that)
The classrooms of Level 2012 are somewhat small, and usually contain around 10-15 desks, each oriented in same direction. Most of classrooms contains all weapons inside, and including school supplies as well. A large chalkboard across the wall, where all rest of the desks are facing. Most of them are blank, and some has math problems written on it. As a result, it often used to point Wanderers to the exits or outposts, most of them are now being destroyed.
The level itself divided into 4 zones: The Level 11 zone, the level 613 zone, the level 6,000 zone, and the darkened zone. Each of the zones has their own similar "themes," such as color of lockers or the overall design of the schools. Each of all zones been documented below:
» Zone 1
A photograph of Zone 1 classroom =(
Being the starting zone of Level 2012, Zone 1 is made of approximately 200 schools. The walls of Zone 1 are white, and most of the lockers are tan. Opening tan lockers will result in Cashew Water spewing in one's hand, which can.. potentially attracting a horde of entities (Why would you wanted to do this, anyways?).
The main one here: School 94.
School 94 is more different due to everything being blue, along with having a singular classroom known as "The Boredom Room". The Boredom Room contains smashed and mangled computers and windows, old sleeping bags, rotten food, and expired drinks.
» Zone 3 (Can't we just.. skip this zone? We cannot write this.. since.. it's starting give us some headaches) «
Sorry, this zone has been skipped due to PartyPoopers having headaches to write about this =(
» The Darkened Zone (Skipped as well)
PartyPoopers gotton even more headaches for writing this, too =(
» Outposts or Colonies (Whatever you prefer them to be as)
Most of them has been destroyed, so it cannot be confirmed of why it happened, it's probably by those Partygoers did it =(
» Entities:
It's literally devoid of hostile entities in Zone 1 and Zone 3 (Which this zone is being skipped). In some Level 613 and Darkened Zone being infested with them. Facelings are really common on Level 2012, either they're as students or maybe as teachers. Those entities all have Level 11 effect, causing them to be docile, which in any case, it has contains 2 native entities: Coaches and Principals.
» Entrances and Exits
An image of Level 2012 =(
» Entrances
can be entered by either entering a school known as "M. David High School" in Level 11
imagining a high school in Level 18
can also be entered by pulling a fire alarm in any level, which will send you to a principal's office (Why you wanted to do this on purpose?)
» Exits
exiting this level by entering a movie theater door labeled as "Auditorium 53". This will bring you to Level 53
going up to the main office will send you to Level 4
Opening a blue locker will result in you entering Level 43 =(
successfully opening a locker in third school of Zone 2 - which is an extremely difficult task, of course - this can send you to Level 399, or
manually(rarely), The Promised Land
This message has been.. sent:
"The article is being written by: us, and thank you for reading our article =(" - PartyPoopers =(
Any questions you wanted to ask us about this level? Comment down below, if you needed help to understand this level better =(
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