By Jaksser
CGM, may 2011
Bacteria By Munguía
Adventure/platform
The extinction of humanity is close by a zombie virus that attacks almost everything that exists on the planet, and is a result of certain current musical trends not very healthy (for the mind). A scientist who apparently is the last survivor must find a cure locked in his laboratory studying the behavior of the bacteria causing all this chaos, and we embarked on this fun and very creative adventure to save the world with ……. SCIENCE!
Bacteria was created in DEC 2010 with Game Maker 8
fisrts published at yoyo games
http://sandbox.yoyogames.com/games/155734-bacteria
The game is divided into two sections, the first control the scientist from a top view, much like the classic RPGs, where you select the different levels at which we can access this part works basically as a menu, and within each level will control bacteria in different styles of play, the most predominant is the classic platform style where we have a kind of shield that serves to repel enemies and stun some others for a small period of time, and a shot at principle seems to have no utility, because the enemies that are affected by it appear later; find some other levels of play styles, such as mazes, a strange mutation Pinball (do not really know what to call it) and severity levels with style Mario Galaxy also used in some previous projects of the author, if that is not enough, we also have alternative objectives to the main mission as secret levels to find and collect bacteria bacterial equivalent Mario coins to access other secret levels with the scientist, not counting the bosses, which have different forms of attack that become almost a mini game.
Mode is pretty basic platform, move, jump, shoot and use the shield, nothing unusual, but has some minor errors not very prominent, as sticking to walls or get stuck in some objects, nothing serious, could also Apparently the character moves a little slow because the levels are so large, the platform sections could be extended a bit because of that, of course it helps that we can access a handy mini map that shows the entire level and the position of the enemy and other important points.
Graphically it’s pretty good, and we are getting used (or misused accustomed) to the graphic quality of Munguia, not only very good graphics of levels, enemies, and each level introductory scenes, but is also very varied, just really three levels using the same charts to see something different on the next level.
The original music is good and interesting and mixed well with the graphics, but in some cases can be a bit repetitive, especially at the level of the brain, which is a loop of a little over 10 seconds, but that case can demonstrate the folly of that place (one can understand playing that level), as well as in some levels the music volume exceeds the sound level, which certainly are not as prominent and end up being almost silenced in these cases.
http://www.comunidadgm.org/index.php?topic=14750.0
this is the trailer 2011
http://www.youtube.com/watch?v=EMHJ6iB61kU
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