Language select screen after you start a new game (no longer 2 separate files);
Reworked intro text. Now it teaches you how to play the game instead of a vague lore dump;
Now the character select screen will inform you a name for the character's ability and the name of their gyro;
Reworked stages to eliminate exploits;
Feedback shouts now appear above your RPM. It informs you about your last attack and if it was successful;
Reworked back/forfeit button to reflect it'll send you back (instead of an X);
The Pause menu now will have more info about what each button does;
Enemies will now chase you if your RPM is above theirs (instead of waiting until it becomes red);
Head bounces will now eject you after 4 bounces, enemies will no longer live on top of your head;
Dimitri can fail at his attack now, giving you more of a chance at the ground too;
Rebalanced fight order for all characters;
Minor graphical fixes.
Next up
New update for my Beyblade inspired game, Gyro Gear!
Read the article below to see the changelog \/
My game's protagonist's cozy room <3
Another update for my game, Gyro Gear, a platform fighter inspired by Beyblade!
This is the new main menu. It'll be the central hub for all the modes available, including the new Options and Profiles menus.
Hey, I just opened a Discord server to talk about the development of my current project: Omega.
Hop on there if you speak english or portuguese (or just wanna lurk) to keep up to date!
I'm working on a new project!
It'll be on the same engine/framework I did for Digimon: Digital Heroes. That means an action platformer focused on transformations. But now with a new and original material.
I present to you: the Fire Totem!
This will be the first totem you get on my upcoming game. It evolves like Digimon/Pokémon from the bottom to the top.
The release order of this little free to play game here. Read article below to know more:
I still have to change the enemies' sprites, of course.
But here's a taste of what I'm working on now!
Follow me to get more updates :)
Hey, I've just released a new game!
It's an endless runner where you take control of Death herself and collect souls. There's also some other sinister people trying to collect souls too.
Also they're kinda rude, so be careful when playing it.
This is a preview of the sprites I've made for the protagonist of my next action-platformer game.
If you go to my last post, you'll find his concept art. So follow me to get more updates for this game.
And thanks for the awesome support!
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