Game
Rocket Shipment

6 years ago

Basic Collision detection


As you can see basic collision detection has now been implemented. I’m still trying to figure out how to make this detection as effecient as possible, since now I’m literally checking if every other sprite in the scene is colliding with the current checked one…

The overlap also needs to be improved to only check a specific part within the sprite bounds instead of the whole sprite.



0 comments

Loading...

Next up

Devlog #073: Configurable gate speeds

Rocket Shipment CHANGELOG v0.9.0

Rocket Shipment CHANGELOG v0.10.0 - Introducing new crates!

Update v0.5.0 featuring new conveyor tiles

Release date has been set!

Update v0.7.0: Lowering difficulty

Update v0.8.0: Introducing powerups

Update v0.6.0: Improving player experience

I used my meager gamedev earnings to fund a new trailer. What do you think?

Releasing my game after more than 2 years of development