Game
Ancient Grove
8 years ago

Basic Map Generation


A good Start, the map generates a grid and populates it with tile prefabs from a list based on percentages. the reason being if you wanted a harder game then more uninhabitable places would spawn and less ponds to fish within.

Here are some basic placeholder tiles.

5d09e5cf70a80.png

And here is the generated result, next up will be to code and create a boarder to surround the map.

5d09e5d1abc3f.png


0 comments

Loading...

Next up

Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.

#screenshotsaturday

Here's a peaceful little forest scene for this #screenshotsaturday, from the beginning of the game.

Successful landing

#screenshotsaturday

Just a Pico sprite

Showing off player 2 😎

What do you think?

My D&D art for my family so far (WIP if you couldn't tell)

not the greatest house, but it's a house! :D

We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM

New Teasers!

ooh yes..