Hello. I updated the battle system so you can see your faces on the the window, like this:

Not CoE screenshot!!!
This is Yanfly’s Ace Battle Engine, which allows to see your face, also center them, and allows to see who is who, not just name, but face (or just eyes).
The Active Time Battle system was also changed to another, that once a bar is full, the other actors will have to wait for that actor to end its turn.
There will be also a windowskin changer added to Options that allows you to use the default window, or made ones by lots of artists. CoE will have 10 windowskins, but I am planning on adding more. There will be a Legend of Zelda exclusive windowskin.
Ifrit from Final Fantasy VIII won’t be a playable character, he will be a Summon, right in the beginning of the game (after you defeat him), and enters a new character: Terence.

Terence - Crystals of Elements
Terence wields a powerful sword that is said to be created of a dragon’s golden teeth. You do not wanna mess with him.
Characters that will leave include Ryu (we will still be in the game (not playable)), because the sprite was too big. If I eventually get a better one, I will consider adding him again; Mog/Moogle will be NPCs that aid the party throught dungeons (massive ones); Hatsune Miku will make a cameo appearence; Markiplier will use Tiny Box Tim in skills.
Characters that are pure humans and have been added:

Ernest - Crystals of Elements

Brenda - Crystals of Elements

Rick - Crystals of Elements
Wish me luck on making CoE (It ain’t that easy :( I might reschedule the demo, but a delayed game is better than a rushed one, right?).
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