I've updated the enemy dust animation, along with beginning work on my version of the "You ran away with __ EXP and __ G" feature that everybody in the Undertale community totally knows about. Also, the items in-battle are mostly functional.
Next on the agenda: making it so multiple enemies actually work, adding ACTing and MERCY, and also adding the TEM mechanics!
Welp, until next time, have a good one!
-KK
Next up
Sure why the hell not
I've been on that EXP grind
*itS priEd moNth, Chara! u kNoe what dAt meEns!
*(Huh)
*(What)
*(Do they want me to like)
*(Make a gayer FellSwap)
*(What)
*...
progress
I've finally started working on a tileset!
Here's a room mockup.
Menu Update!
Got bored. Made a "Classic" KK!Chara sprite. Not gonna use it probably. Just thought it would be fun to make an Undertale-style version of KK!Chara.
Unrelated to KK!FellSwap, here's a teaser for a quick DELTARUNE fan game I'm planning on making.
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