Game
Nightmares At Fred's (Cancelled)
3 years ago

been a month since any update of this game, so heres one about my plans and stuff, ill leave this stuff in the article, if you like VR, you might find this interesting


ill list of some big details

  1. since VR games becoming a big thing, and I may be getting a VR headset soon, and my friend already owns one, I may make this game VR (with desktop support, AND quest support hopefully)

  2. now I have public school and that gives me hardly any time to do what I want, and maybe soon I may get a job to save up for a better PC, so there really hasn't been a lot of time for the game, but this game is still for sure on my bucket list of things to do.

  3. I think I have come to the conclusion, i wont be using Clickteam for this project, most likely Unreal Engine 4, due to its compatibility with VR, and ease-of-use (and also because Clickteam obviously doesn't work with VR)

  4. and this game isnt necessarily free roam, still click and point, VR mode will let you teleport from position to position like other VR games (this mode of movement could change when i start the coding/game-making progress)

  5. once the demo or full game is out, i might release some models of the characters for others to use, but this is most likely after the full release



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its been out of order for quite some time...

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turns out my All-In-One HP CAN handle rendering this much stuff, somehow

Here, have another teaser.

Finished classic Fredbear and Springbonnie

an update/dev-log, followed by a meme format I felt like making. There's more details in the article, if you like VR, this may be interesting. (although, VR isn't 100% guaranteed yet, I have no idea how to code a VR game or port yet, but it is in mind)

technically stylized freddy v3 for me but imma refer to the new models as the 1988 gang

some new models i recently made

heres a little sneak peak to something im doing (Note: i got no clue when ill finish this, so be patient)