10 months ago

Been a week, in that time, we have a finished wave system, the first class (Soldier) being fully functional, the first boss being implemented, and of course, a main menu.

Probably gonna be making a youtube channel for this sort of stuff too.




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Working on a new project set in the Ultima universe. Untitled for now. Any name ideas? Still in EXTREMELY EARLY DEVELOPMENT. Anything shown is subject to change

Some new progress, the game is gonna be class-based, with each having 5 or more abilities.

Introducing the first and starter class: The Soldier.

Set up the project page (finally). Should've done this a long time ago lol.

From here on out, all updates will be posted here.

Have a sneak peek at the main menu.

Bandana Dee the Dream Friend

Fan art for Foolish I'm feeling kinda better so I drew this

Have a good Boi

Updated the chest in the maze, adding sound, particles and better animation. But what's in the chest?

Spaaaace~

These are background sprites I've created for a game I'm working on at school ^w^ Click on the post to see how the sprites connect. You won't regret it! (personally, I think it's pretty heheh)

Drawn in Piskel using my mouse. Whaddya think?

I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)

Some time ago, we posted a screenshot of the Mexico level. A curiosity about it is that, like some other scenarios of the game, it was inspired by a real landscape, The Basaltic Prisms of Santa MarĂ­a Regla. It is one of the natural wonders of the country!