1 year ago

Been a week, in that time, we have a finished wave system, the first class (Soldier) being fully functional, the first boss being implemented, and of course, a main menu.

Probably gonna be making a youtube channel for this sort of stuff too.




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Working on a new project set in the Ultima universe. Untitled for now. Any name ideas? Still in EXTREMELY EARLY DEVELOPMENT. Anything shown is subject to change

Some new progress, the game is gonna be class-based, with each having 5 or more abilities.

Introducing the first and starter class: The Soldier.

Set up the project page (finally). Should've done this a long time ago lol.

From here on out, all updates will be posted here.

Have a sneak peek at the main menu.

Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower 🌻, so do we improvise with this post you're reading. πŸ˜‚

What's coming out of your own improvs? πŸ€”

#Pecaminosa | #IndieDev | #OST | #Jazz

This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.

How great is this scene of #Pecaminosa?

#ScreenShotSaturday | #IndieDev | #DigitalArt

Chiaki Nanami!

In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.

In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)

Strange Umbrella

a drawing I did because I was boredπŸ˜ͺ. But I love how it turned out.😊

Levels' maps.