Game
Killer Koobs



5 years ago

Been rewriting the data structure to allow items with different functionalities to work in the same inventory system. I was sort of stuck on this for a while but now it should be easy to add in a bunch of new stuff besides just firearms, e.g. grenades.


So these yellow koobs here have no functionality, but they inherit from the same generic item class as the pistol, so they can be picked up and swapped around interchangeably.

Besides this I've also been expanding on the shop interface and weapon handling with more than two guns.

But yea next post should be a lot sooner now that I've got this part out of the way.



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