Hello world!
Today I can officially report that ARANA 0.9 is in “pre-production” (Whatever that means for a single person team).
So it’s been quite a while!
Real quick: where have I been?
Where do I start? Things have been much more busy than I though they ever would. Recently, I’ve had the school year start and testing to deal with. There are also other real world obligations, but meh. Within this time, I put together an update for Fast Action Heroine!
So. What now?
Update 0.9 marks the last alpha build of ARANA. After that, it goes behind closed doors for a while, as I iron out as many bugs as possible and finish things.
In that similar vein, I also have the structure of this new update -almost- ready. I’ll give an abridged version. BUT! There are details I’m withholding for now.
The Game Plan:
I can sum the update as follows:
-Prototype a new mode,
—new additions to characters for this mode (will be usable in other modes)
-New challenges
—with these new content additions, new challenges will be added
-Make melee viable,
—Currently, melee is mostly pointless beyond Ketsu for getting started. To fix (hopefully) this, I will be reevaluating the stats of both enemies and melee characters, and rebalance them accordingly.
-Enemies,
—Make them ‘not’ stupid, (Fix their AI. It’s a monstrosity…)
-Arena 3
—add a few new enemies,
—add the boss,
-???
—A THING THAT WILL BE SEEN IN 1.0
In conclusion:
I hope in the following weeks, maybe next week, I can officially begin development. While I can’t guarantee this, i’m still hopeful!
See you all then!
0 comments