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Feeling a little rusty today. I should be able to mirror and rotate this puppet, but I don't remember the best way about it.
I'll figure it out, I hope.
I'm trying out something a little different. No guarantees yet.
...but yes, it's a robot maid.
Day 122.
Writing original text on a Game Boy is tough. You have to balance all the text you want with super-cramped text boxes, even with VWF fonts.
On another note, Hallmark can't sue for using my own art style on my own "original" character.
A strange image came to me in a dream.
It looked something like this.
Day 120.
I can trade the old world map for something smaller and manageable. After all, the world map's just a glorified Level Select screen, and we don't need the Color Castle.
Day 125.
If you know what you're doing, you can do a cinematic in GB Studio, animate a palette-swapping BG element while the text box is up, AND make it skippable to the title screen.
Day 124.
Prologue stuff.
I sketch in full color, then make it black-and-white, then color it in again in GB Studio.
As you can see, Irene, Stella's little sister, gave her a star, and Irene gets kidnapped by a fuzzy guy.
I had these graphics lying about.
...No, I won't explain them. I'd think they speak for themselves.
Day 119.
Okay, THIS should be different enough to make him legally distinct, right?
Two screenshots.
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