Game
Blameless - A God Game
9 years ago

BETA Progress


Hey dear follower!

A quick update to let you know what I’ve been working on.
For the prototype I received many requests, one that kept coming up is AI hanging at certain points and the Shrine being overcrowded due to being the only resource drop off.

This is now fixed, multiple storages can be used in the game and villagers will dynamically select the nearest one when in need of dropping off resources!

The way resources are gathered has changed too, instead of just adding a X amount to the wood variable, gatherers now collect actual materials ( logs for the woodcutter )

This enables using villager and storage capacities which lead to a whole load of new gameplay :)

Apart from that, the AI navigation procedure has been overhauled again to make sure the game keeps running at 30 FPS at least.

Another thing that has been completely rewritten is the way interactions work. The mouse cursor is gone and has been replaced with a fully animated godhand controller! This makes interacting with the world feel way more natural and makes you feel like you’re actually handling the world with your hand! ( I wonder if this will work with VR, haha )

Soon, the closed BETA will commence! Did not sign up yet? It’s your last chance!

If you’re anxious to see Blameless grow, please consider supporting me with a dollar or two here on Gamejolt!

Thanks for all your continued support, below a little teaser screen!

5d0b7ac2beb17.png


2 comments

Loading...

Next up

Another house i made long time ago.

Spaaaace~

These are background sprites I've created for a game I'm working on at school ^w^ Click on the post to see how the sprites connect. You won't regret it! (personally, I think it's pretty heheh)

Drawn in Piskel using my mouse. Whaddya think?

Let me introduce you to the new Mech line: Gendai Spec. Those are Mech that specializes in surprise attacks, covered operations, and stealth. They are equipped with melee weapons but one of Gendai's frames supports sniper rifles.

We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM

ooh yes..

Among us_into Madness

Sonic and Shadow as Pokémons. #Fakemon

Magic staffs created especially for each sign

#moba #zodiac #magic #staff #signs #gamedev #3Dart

What Are You Doing In My Swamp!?

Now spruce forest monsters can vomit forest shields, but Brutal Castle will not stop!

#gamedev #pixelart #indie