Update 0.0.7 will no longer be in affect. Instead I have actually completed the game. There's still a lot of bug testing to be done. The next update to release will be version 0.1.0. Since this is the final content update for the game, it will cost money. The alpha versions will still be available to play for free as demos of sorts. Upon release, the beta will cost $1. The price may increase with the full release of the game, but nothing is certain at the moment. With that said here are the patch notes.
Game Completion Update - Now in beta
0.0.6 - 0.1.0 Changes
- 3 New Maps:
+ Fort of Cynders - One of Cynn's last lines of research. Everyone is gone now, but the facility remains intact.
+ End of the Line - Everything is in ruin. It must be stopped.
+ Forsaken Light - It all ends here.
- New Game Mode: Cataclysmic Nightmare. Only activatable on maps with hard mode completed. Only appears when you've beaten 4 maps in hardmode. 15 rounds of extremely tough enemies. Only the strongest will survive.
- New Upgrade: The Arrow Tower now has a hidden upgrade that can be activated once one of each tower is on the screen with tier 5 in all upgrade categories. Upon purchasing, the arrow tower will be given a buff in accordance to how many towers are sacrificed. Does not sacrifice other arrow towers.
- New Achievements:
+ Computer Science - Complete Fort of Cynders in Hard Mode. +10% Cash
+ Renewed Vigor - Complete End of the Line in Hard Mode. +10% Cash
+ Solar Power - Complete Forsaken Light in Hard Mode. +10% Cash.
+ Cataclysm Averted - Unleash the Forsaken Light. +10% Cash +10% Damage +10% Health
- Increased the damage of almost all of the enemies that appear before round 25, but made their damage consistent with all of their variants, overall making the game less punishing in the later rounds (you'll no longer die if 2 or 3 enemies escape). Bosses will still insta-kill upon escaping.
- Slightly decreased most enemy speed as the increase in 0.0.6 was a bit overkill. Further decreased most enemy health. Slightly increased cash that enemies drop.
- Rebalanced all towers to make them more powerful early on, but unchanging their power at max tiers.
- Midas Tower once again proving a challenge to balance has had its max cash gain increased to 25, granting up to 2500 cash per round.
- With all the rebalancing, the crystal tower has remained mostly unchanged. Due to such its power was far behind everything else yet still cost more than anything. It's damage has been drastically increased to up to 250. To keep balance, however, its max pierce has been decreased from 205 to 15. This makes the tower less useful against groups of enemies but extraordinarily strong against solo enemies such as bosses and mini bosses. Keep some sweepers and arrow towers to take care of the more common rabble. Lastly, while the damage amp was good against individual high health enemies, it never really had time to affect any other enemies. So now the damage amp no longer has a max limit of 5 times damage, but the damage amp stacks on an enemy decrease quickly.
-Compacted a lot of code to make it cleaner and more optimized.
-Removed the ability for enemies to split into more enemies. This feature caused a lot of game breaking bugs that just didn't seem possible to fix, so the final fix was to remove their ability to do so. Enemies that were once able to split now give more cash to compensate for less enemies to kill.
As the update is yet to release (no release date yet) changes are NOT final. Everything in these patch notes are subject to change. It's not likely, but as I said, theres still a lot of work to be done before it releases.










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