making the scratch equivalent to C# functions to make code faster, which, i can do this because the AI is composed in separate clones, overall meaning that this game will have better coded AI and consolidated shiz.
Also, Glasgow's AI is finished!
making the scratch equivalent to C# functions to make code faster, which, i can do this because the AI is composed in separate clones, overall meaning that this game will have better coded AI and consolidated shiz.
Also, Glasgow's AI is finished!
TOO MANY GLITCHES
UPDATE 3.0.0 (for real)
forgot to post this, black ops combine, newest updated model to replace the old shitty one. enjoy.
FleshBound | Cinematic trailer
@Dungeonation
toot tge poot 2 coming soon????
Hey everyone!
Today is a big day for the ONaF series, the 11th Anniversary of ONaF1's release
Congratulations everyone, we are old as fuck
Art by @Jonathan_T ![]()
tos 2 lore featuring @kevinmacleod
and @Bop__
and shit i dunno im stoned rn (not really i dont smork)
its really funny seeing my old art and realizing just how truly well I understood horror back then because this shit is horrifying for both the right and wrong reasons
Hey, three more characters are programmed now, and that's epic.
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