Game
Judgment of Heaven
3 years ago

Between working on level 3, I put some images up. With a fancy shmancy animated thumbnail




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AND THIS WEEK'S EXCITING UPDATE IS...

an options menu

Listen, game dev isn't always exciting new features. You gotta code the boring stuff too

Of course, I had to bring along the Threat Rating feature. Cobalt Moon just wouldn't be the same without Sable News slandering you in real time

Dodge roll complete, Cobalt Moon is officially a soulslike now

Added a flash when a character is damaged, because more feedback is always good

What a weird place, this looks different from the other levels...

Got a fancy game sprite to show for one of the cutscenes

Control rebinding is done. But you're still not allowed to...

...actually the way I implemented it, you might be able to set it up to move with right analog. But that's still weird. Don't do that

Big update this time. Added level end screens depending on how well the delivery went. Also, the wind spell should actually be useful now

Has anyone figured out what the fifth objective is?