Next up
Uh oh...
AND THIS WEEK'S EXCITING UPDATE IS...
an options menu
Listen, game dev isn't always exciting new features. You gotta code the boring stuff too
Of course, I had to bring along the Threat Rating feature. Cobalt Moon just wouldn't be the same without Sable News slandering you in real time
Dodge roll complete, Cobalt Moon is officially a soulslike now
Added a flash when a character is damaged, because more feedback is always good
What a weird place, this looks different from the other levels...
Got a fancy game sprite to show for one of the cutscenes
Control rebinding is done. But you're still not allowed to...
...actually the way I implemented it, you might be able to set it up to move with right analog. But that's still weird. Don't do that
Big update this time. Added level end screens depending on how well the delivery went. Also, the wind spell should actually be useful now
Has anyone figured out what the fifth objective is?
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