We now have a fully functioning AI. Creating an AI is a way easier and faster than i thought thanks to A* Pathfinding Project. The early version (Alpha 1) should be ready by the beginning of June. I just need to design few levels and boss fights, make minor improvements and optimizations for better fps and maybe include some other features.
Next up
art comission.
We are under attack!
Werehog transformation process. #sonicunleashed
A Shiny Mega Gengar 🌟 For @ManutkArt 's #ThreeColorsChallenge!
If you have more of an acquired taste, the restaurants in Niravasi have you covered! Maybe skip the salad bar, though.
Alone Together....
Out of boredom and curiosity, I coded Sailor Jupiter's Argentine Backbreaker.
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Knocked down + Get up animation
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