Game
Cuborror
12 years ago

Big changes have been made, big changes are coming!


This was a big change in the objective of the game.

Now, the arrow points only to the nearest box/monster, and doesn’t reset until you pick it. Stay tunned, achievements are coming in the next update.

It was a complicated change, since I’ve to remake the things and put them together, is different from creating, and is different from polshing. Since these kind of things only can be done from things that didn’t exist at the start of the project/game, this is evolution!

Thanks for the attention.



0 comments

Loading...

Next up

art comission.

"Thanks guys for endless hours of fun." 👍

(My first fan art. Read the article, please.)

#sonic #mario #photoshop

Have a good Boi

The whole squad is here!

Interested? Follow me!

In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.

In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.

Why walk when you can jump?

We're glad to announce that Baby Dino Adventures 🦖 is now available in Early Access here on GameJolt! Link: https://gamejolt.com/games/babydinoadventures/508121 Walk, run, and jump as a baby t-rex in this cute platformer Free demo available #IndieGame | #GameDev | #PixelArt

Coming Soon...

Some time ago, we posted a screenshot of the Mexico level. A curiosity about it is that, like some other scenarios of the game, it was inspired by a real landscape, The Basaltic Prisms of Santa María Regla. It is one of the natural wonders of the country!