5 months ago

Big News. Basically, I'm porting DPNS to Unity. Yup, just like that. The reason being, optimizing such a Big Game in such a basic Engine is very complicated, and I'm not happy with the results, plus there's only benefits to this (Aside some issues)




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Biggest Glow up of all century

Blocky Jumps, my new game! This was made in 1 Week for a Challenge, hence why it might be bad and unfinished. I will soon make a Youtube video documenting the process. (Algunos Textos dentro del juego están en español)

Added sum small changes but we finally have our boi

EVERYONE! I UPDATED MY LATEST GAME "SLENDYPUTOS 4" GO AND TRY IT NOW!

https://gamejolt.com/games/Sl3ndyPut0s4/885970

Dayum part 2

Remember Slendyputos 4? probably not, but I do. And I've got some fresh new about the game. I've you wanna know about it:

- READ THE ARTICLE -

And yes, this is kind of what I meant with "Enhanced Graphics" Sheeeesh. (Dude literaly put some post process over the game) (That's not just it, there's more)

I'm testing a new way of making maps and I gotta say, this looks fye . Wadda ya think?

FOR REAL FOR REAL FOR REAL THIS TIMEEEE.

Just remade the original Teleputo Model for fun and It looks way better than ever. (Yeah, I'm still going with the minimalist Low-Poly style [I just love it])

SIUUUUU