5 months ago

Big News. Basically, I'm porting DPNS to Unity. Yup, just like that. The reason being, optimizing such a Big Game in such a basic Engine is very complicated, and I'm not happy with the results, plus there's only benefits to this (Aside some issues)




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Remember Slendyputos 4? probably not, but I do. And I've got some fresh new about the game. I've you wanna know about it:

- READ THE ARTICLE -

I'm testing a new way of making maps and I gotta say, this looks fye . Wadda ya think?

SIUUUUU

EVERYONE! I UPDATED MY LATEST GAME "SLENDYPUTOS 4" GO AND TRY IT NOW!

https://gamejolt.com/games/Sl3ndyPut0s4/885970

Added sum small changes but we finally have our boi

Finally got Dearrea GT Working. LESSS GOOOO

I dunno why but I'm guessing the Minigames will be the hardest thing to make.

Dayum part 2

FOR REAL FOR REAL FOR REAL THIS TIMEEEE.

Just remade the original Teleputo Model for fun and It looks way better than ever. (Yeah, I'm still going with the minimalist Low-Poly style [I just love it])

Biggest Glow up of all century

And yes, this is kind of what I meant with "Enhanced Graphics" Sheeeesh. (Dude literaly put some post process over the game) (That's not just it, there's more)