It's been a while since I posted something about the game, I apologize about that, but as I said in RECAP 1.5: "I am a university student", I don't have much time to work on the game as much I want to. But leaving that aside, let's get to the news :))
https://imgur.com/a/bHWY916 <-- All images in this post [High Quality]
Graphic Update:
When I was working on the game's AI and testing its mechanics, I started to notice that the game environment was not that good in my view and some parts of the game didn't seem to fit well, many of my friends said that I could improve some aspects of the environment.
That said, I reworked some parts of the game that didn't look very good. Here are some of them:
Old Version:
As you can see, the environment didn't look very good. It looked like something was missing in some parts of the scene, the buildings were too big and it looked like they were too close, in general, it didn't look like a common parking lot.
New Version:
I'm still working on the environment outside the restaurant, but with these images you can already see the difference between the two versions. While the old version used an HDRI as a sky, I couldn't change the time of the scene (Day, Afternoon, Night), the new version uses a fully customizable sky which allows me to change the weather and create scenes with rain and snow effects with different times of the day, as shown in the images below:
The last images of the two versions are the same scene, I was working on this scene for a long time. As you can see, in the old version it was just a dark corridor with a door to the side and one in front, that's all. In the new version, it will have 5 different doors and each one of them will take you to some place in the restaurant, or, it could be just a secret room that will give you resources (But of course, you will have to find a key to access it). You probably saw the rework of that scene in the teaser trailer :))
Animations Improvements:
I have added animations to the player when he interacts with objects like doors, ladders, lockers and improved the animation when using your camera.
Old Camera Animation
New Camera Animation
Multi-Language Support:
My plan for this game is that everyone can play and at the same time, not get lost not knowing what to do because of the game's language. For example, the game shows the objective you had to do, but you don't know what to do because you can't read that language. I know how frustrating it is, to solve this kind of situation, the game will feature different types of language, here are some previews:
English
Russian
Portuguese - Brazil
I will still add more languages in the game (Spanish, German etc), but I won't be able to add all the languages in the world, so when the game comes out and your country language is not in the game, you can help me add it to the game.
(btw, I know theres no doors there :p)
Game Launcher:
I don't know how big the game's file size will be, but I know it will be big, bigger than the maximum capacity Gamejolt allows to publish games (3GB). With that in mind, I decided to make a simple Launcher for the game so I don't have to worry about the game's file size. But of course, I will ask the help of gamejolt administrators so they can help me. The launcher will only be a plan B.
Character Reveal:
This is one of the unique characters in the game. I will reveal other unique characters in the near future :)))
Chapters:
Finally, I would like to say that the game will be separated into different chapters (1, 2 and 3) and each chapter will have one or more secret endings.
Thanks for your amazing support!
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