Green soul fix (again).
Undyne's yellow arrows fix (previously, you could block them without them finishing their animation).
Add Sharfav to the credits (Sans gaster blaster sprite).
Nerf attack 1 (just the delay of the last bones).
Intro phase 1 crash resolved (I hope, that bug never occurred to me, so I hope it is fixed somehow).
Minor dialogue changes in Phase 1.
Confirmation text on Reset.
Version display in the menu.
LV 19 text fix in intro phase 2 (now it's 12 lmao).
Version control.
Changes in game saving and loading (Very important, might cause crashes, let me know).
Trophies in the menu.
Phase selector in the menu.
2 Hidden endings (one is very easy to find out, but the other one...)
Next up
POGGERS
GIM IS BACK! (My language) Godot 4 is compatible with it! so yeah, I'm back working on it lol
Don't worry about overlapping collision anymore! Still working on it though-
Yes.
Hello!! Look guys I made a file reader, so now dialogues will be in a .txt file! Please, join my Discord for the complete devlog. Last time, hardly anyone joined when I shared it, and I would appreciate it if you do! https://discord.gg/WPfWGdZY6A
Hi, it's been a while lol
ok, collision is fine and no more overlapping lol
that is new.
Boom. Finish ruins. (Only Collision)
Yes, maybe some parts of ruins aren't here, but i don't think i will make full ruins so... for now that's good for me and what i need :)
ok I switched my engine to godot 4 and I made some remades, first the option script, I recreated everything from 0, so its easier and compatible with gdscript now
also like you see box doesn't have any collision anymore, I made the collision with math lol
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