Game
Dustbelief Gino's Take
7 months ago

Big Update ig (v0.2.0)

I hope it doesn't crash due to the new save and load system..


  • Green soul fix (again).

  • Undyne's yellow arrows fix (previously, you could block them without them finishing their animation).

  • Add Sharfav to the credits (Sans gaster blaster sprite).

  • Nerf attack 1 (just the delay of the last bones).

  • Intro phase 1 crash resolved (I hope, that bug never occurred to me, so I hope it is fixed somehow).

  • Minor dialogue changes in Phase 1.

  • Confirmation text on Reset.

  • Version display in the menu.

  • LV 19 text fix in intro phase 2 (now it's 12 lmao).

  • Version control.

  • Changes in game saving and loading (Very important, might cause crashes, let me know).

  • Trophies in the menu.

  • Phase selector in the menu.

  • 2 Hidden endings (one is very easy to find out, but the other one...)



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POGGERS

GIM IS BACK! (My language) Godot 4 is compatible with it! so yeah, I'm back working on it lol

Don't worry about overlapping collision anymore! Still working on it though-

Yes.

Hello!! Look guys I made a file reader, so now dialogues will be in a .txt file! Please, join my Discord for the complete devlog. Last time, hardly anyone joined when I shared it, and I would appreciate it if you do! https://discord.gg/WPfWGdZY6A

Hi, it's been a while lol

ok, collision is fine and no more overlapping lol

that is new.

Boom. Finish ruins. (Only Collision)

Yes, maybe some parts of ruins aren't here, but i don't think i will make full ruins so... for now that's good for me and what i need :)

ok I switched my engine to godot 4 and I made some remades, first the option script, I recreated everything from 0, so its easier and compatible with gdscript now

also like you see box doesn't have any collision anymore, I made the collision with math lol