I've implemented a brand new height map generator that makes better use of sine waves. It's as close to perlin noise as I can be bothered to make, and to be honest I much prefer the results I get from this because it's FAR more controllable and configurable.
I'm using a custom-modified pseudorandom cycle engine originally by DadOfMrLog.
Biomes I think I can implement:
Plains
Forest
Birch Forest
Meadow
Snowy Peaks











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