Day 1: Why did you start making games?
I’m not completely sure. I think I just wanted to test my skills and prove I could make something cool for once.
Day 2: What was the first game you ever made?
Five Nights at Orange Man's.
Day 3: What game made you want to be a dev?
Five Nights at Sonic's n Five Nights at Tubbyland.
Day 4: How did you learn game dev?
I started using FNAF Maker and FNAF Engine. I kind of learned the hard way, plus watching tutorials to understand things better.
Day 5: What keeps you making games when it gets tough?
Support from people helps a lot. Even when it’s lacking, I still try to keep working on it.
Day 6: What dev habit helps you the most?
Still figuring that out.
Day 7: What dev bad habit did you quit?
Relying too much on FNAF Maker and FNAF Engine.
Day 8: What engine are you using in your current game?
Scratch n Turbowarp.
Day 9: What's your favorite time of game dev?
Creating concepts, expanding the universe, making memes. Just building ideas into something real.
Day 10: What's your least favorite part of game dev?
Lack of support. It makes everything feel heavier.
Day 11: How do you usually plan a game dev project?
Mostly through concepts. A lot of them never fully happen, though.
Day 12: What tool or plugin saves you the most time in game dev?
I don’t really code traditionally in Scratch or Turbowarp, so I don’t rely on many tools.
Day 13: What feature took way more work than you expected?
Jumpscares. Especially since most were made in Scratch.
Day 14: How do you know when a game is ready to ship?
When beta testers stop reporting bugs.
Day 15: What's the biggest dev mistake you've made?
A bit personal.
Day 16: What feature almost broke your game?
None, I think. Though there's a story that DID break my game.
In FNAOM V2 (Legacy), an early near-finished build broke completely after adding a downloaded feature. We had to restart everything.
Day 17: What's the worst bug you've dealt with?
A bug in FNAOM V2 (Legacy) where pressing “S” to skip the Salvage Task call sent you back to the main menu. It never got fixed. 
Day 18: Which game dev inspires you most?
@Ag_Dev
, @Highcell
, @J4V759D3V ![]()
, @niktar
, @ShadedHorizon ![]()
, @Glitch_sonic
,- (There are other people btw)
Day 19: How do you deal with burnout?
I don’t fully deal with it. It never completely goes away. Relaxing helps a bit.
Day 20: What advice would you give a new dev?
Be patient and kind with your teammates. Especially when they’re busy with real life.














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