3 hours ago

"Bit" late for #Devruary lmao.

Anyway, here are my answers from Day 1-20. (and I might keep up for the next few days as well)


Day 1: Why did you start making games?

I’m not completely sure. I think I just wanted to test my skills and prove I could make something cool for once.

Day 2: What was the first game you ever made?

Five Nights at Orange Man's.

Day 3: What game made you want to be a dev?

Five Nights at Sonic's n Five Nights at Tubbyland.

Day 4: How did you learn game dev?

I started using FNAF Maker and FNAF Engine. I kind of learned the hard way, plus watching tutorials to understand things better.

Day 5: What keeps you making games when it gets tough?

Support from people helps a lot. Even when it’s lacking, I still try to keep working on it.

Day 6: What dev habit helps you the most?

Still figuring that out.

Day 7: What dev bad habit did you quit?

Relying too much on FNAF Maker and FNAF Engine.

Day 8: What engine are you using in your current game?

Scratch n Turbowarp.

Day 9: What's your favorite time of game dev?

Creating concepts, expanding the universe, making memes. Just building ideas into something real.

Day 10: What's your least favorite part of game dev?

Lack of support. It makes everything feel heavier.

Day 11: How do you usually plan a game dev project?

Mostly through concepts. A lot of them never fully happen, though.

Day 12: What tool or plugin saves you the most time in game dev?

I don’t really code traditionally in Scratch or Turbowarp, so I don’t rely on many tools.

Day 13: What feature took way more work than you expected?

Jumpscares. Especially since most were made in Scratch.

Day 14: How do you know when a game is ready to ship?

When beta testers stop reporting bugs.

Day 15: What's the biggest dev mistake you've made?

A bit personal.

Day 16: What feature almost broke your game?

None, I think. Though there's a story that DID break my game.

In FNAOM V2 (Legacy), an early near-finished build broke completely after adding a downloaded feature. We had to restart everything.

Day 17: What's the worst bug you've dealt with?

A bug in FNAOM V2 (Legacy) where pressing “S” to skip the Salvage Task call sent you back to the main menu. It never got fixed.

Day 18: Which game dev inspires you most?

@Ag_Dev , @Highcell , @J4V759D3V , @niktar , @ShadedHorizon , @Glitch_sonic ,- (There are other people btw)

Day 19: How do you deal with burnout?

I don’t fully deal with it. It never completely goes away. Relaxing helps a bit.

Day 20: What advice would you give a new dev?

Be patient and kind with your teammates. Especially when they’re busy with real life.



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That face of someone who hasn't done absolutely anything, but still thinks they're superior.

Like everyone says.

"Out with the Old. In with the New."

TERROR NIGHTS WITH ORANGE MAN | NEW TEASERS (DEVLOG BELOW)

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@Ag_Dev

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Just got a new phone case

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