Game
Biverse
10 years ago

Biverse 0.1.2 - It's just a jump to the left


“Traveling through hyperspace ain’t like dusting crops, boy! Without precise calculations we could fly right through a star, or bounce too close to a supernova and that’d end your trip real quick, wouldn’t it.” (Han Solo)

With this new update, Biverse has a brand new functionality - hyperjumps! For now still unlimited in use (don’t worry - fuel constraints are coming next…), the hyperjump isn’t, however, just your typical “click on a solar system and go there” thing. Instead, I wanted to give you the feel of having to make those calculations - what are the best hyper-routes? Will a trip require more than one stop?

The gist of it is simple enough. To hyperjump go to the map (key M) while you’re in space (it won’t work if you’re landed on a planet) and then press J to enter planning mode. Then move your mouse around to control your jumping vector. If space was empty, your starship would fly right towards the mouse cursor - but space ain’t empty! You’ll see your jump route delimited by two lines - because the drive isn’t the most precise thing ever. These lines are bent by the gravity of nearby stars! So beware, pass too close to a solar system and they’ll just diverge one from each other making your jump land into a random area of a few light years of diameter (give or take). Or you could be clever and use the gravity of the stars to actually FOCUS your jump route, and land much more precisely than your drive alone would allow. It’s up to you and your skill.

Jump away, and wait for next time, when Biverse is going to be populated with its first dangers - and the very real possibility of getting blown up!



0 comments

Loading...

Next up

art comission.

Path of Kami: The Evolution of the Lore

Runestones: from concept to in-game model🗿

Back in my art school days I used to ride the 710 COPSA line from Parque Del Plata to Montevideo almost everyday. This is the Marcopolo Viaggio G4 Mercedes Benz model from the late 80s, one of the older bus models that was running on the line.

The Darkside Detective: A Fumble in the Dark is out TODAY! 🖱️Advanced pointing, clicking action 🖨️Very funny words! Loads of them! 👻6 sarcastic, spectral cases to solve

Update 2.627

New challenges & new effects!

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.

My D&D art for my family so far (WIP if you couldn't tell)

Cash Banooca