Game
BlackHole Bowls
8 years ago

BlackHole Bowls – Development and Process – Part 3


Game Mechanics – impact on pins

5d0b4ff7dc463.gif

Finding this code in the Unity3D community forum was total joy and happiness, I know I’m a lame newbie.

5d0b4ffca27ad.jpg

To date and from a newbie perspective, I think it rates as the coolest bit of code for unity physics. It actually works out the impact of the collider (ball in this case) and then calculates the impact force to the attached game object (the pins) to simulates the collision effect.

This will be in the code tool box for a while ;)

[(<more to come>)]



0 comments

Loading...

Next up

New Build - More sound and high scoreboard added Play test, rate and follow

New Build uploaded Play, rate and follow

Final User interface completed and what a journey it's been

BlackHole Bowls - Scoring a Strike [lighting sequence]

BlackHole Bowls - Scoring a Strike [lighting sequence]_V3 Two nights work of problem solving and all done. Next…… [(<more to come>)]

BlackHole Bowls - Scoring a Strike [lighting sequence]_V2 Much better after a little work. Found Unity’s gradient editor, cool [(<more to come>)]

BlackHole Bowls - Reworked High Score sequence

BlackHole Bowls - Scoring a Strike [lighting sequence]_V4 I can’t leave it alone, added ‘STRIKE’ text and change of color. [(<more to come>)]

Now with Sound A long weekend working with unity5 sound mixers. Loved the level of control and ease of implementation. Great addition to the game.

New High Score - Unity3D PlayerPrefs