Now I need you to write some simple game design rules in the comments, something that challenges me in making the game. For instance, "the player needs to run all the time".
I will once again choose my favorites and make a poll with them.
Now I need you to write some simple game design rules in the comments, something that challenges me in making the game. For instance, "the player needs to run all the time".
I will once again choose my favorites and make a poll with them.
Graphic design is my passion
(For real, anyone here who's really experienced in UI design? I am so lost)
Shoutout to one of my highest quality assets I've ever made for a portfolio a few years ago
RPG eventually. I'm still new to Godot but I'm currently making a lot of small test games (successfully, kinda :D)
hi.
FNaF 2 Movie looks pretty good. Even if the first one wasn't perfect it gave me those creepy vibes from the original games back and I hope this new one does it too
Hey, Godot users. This collision setup is beyond stupid. What do you do instead? Please help me :)
I think some of the magic from learning how to model partially thanks to FNaF stems from making up machinery from simple geometrical shapes that might look complex from further away but makes absolutely no sense. It's a lot of fun! :)
I just discovered a floating blob on the back of Withered N. F. Freddy's Head and I can't keep that to myself.
8.888 followers! Stayed up late just to catch that satisfying number. :D
WOW THANKS HOW NICE
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