22 days ago

Bonewalker Killer Concept


๐‚๐จ๐ฌ๐ญ 1950

๐ƒ๐ข๐Ÿ๐Ÿ๐ข๐œ๐ฎ๐ฅ๐ญ๐ฒ โ˜…โ˜…โ˜…โ˜…โ˜†

๐‡๐ž๐š๐ฅ๐ญ๐ก 10,000

๐‘๐ž๐ ๐ฎ๐ฅ๐š๐ซ ๐’๐ฉ๐ž๐ž๐ 5.5

๐’๐ฉ๐ซ๐ข๐ง๐ญ๐ข๐ง๐  ๐’๐ฉ๐ž๐ž๐ 26.85

๐’๐ญ๐š๐ฆ๐ข๐ง๐š 70

๐’๐‹๐๐’ 3

๐’๐†๐๐’ 2.857

๐ƒ๐ž๐ฌ๐œ๐ซ๐ข๐ฉ๐ญ๐ข๐จ๐ง: "A corrupted Sans file, happens to have rather elongated sprites, when the devs tried to fix this, the project was deleted, this weird skeleton face being set as their wallpaper, a very tall skeleton it appears as, with claws that can do some nasty damage, is what his appearance."

"GOODBYE TRAVELLER, ILL TEAR YOU TO SHREDS."
~๐๐ฎ๐ซ๐œ๐ก๐š๐ฌ๐ž ๐๐ฎ๐จ๐ญ๐ž

CORRUPT (PASSIVE) | Cooldown: N/A | โ€˜Heya.โ€™ | A Sans will spawn next to a random survivor, Sans himself has 70 HP, and keeps following someone until someone clicks on him and clicks follow, and then Sans follows that person, nobody can ask him to follow them for 25 seconds. If he is killed by Bonewalker, Bonewalker gains a sprint boost (30), a damage boost (55), faster stamina gain (10), and a faster kill animation (0.3).

SMACK | Cooldown 1.7 | โ€˜โ€ฆโ€™ | A smack that does 25 damage, and knocks the one who got hit backwards by 3 studs. (55 if killed sans)

Dimensional Portal | Cooldown 17 | โ€˜BOO!โ€™ | Bonewalker creates a dark portal through a hall or doorway and dashes out with 43.89247 speed, and itโ€™s not random, it goes for a random survivor in a hall or near a doorway, if hit, deal 2 tick damage every 0.3 seconds until he stops and goes back to where he was before. (1 tick each 00.8 seconds if killed sans)

Bonely Grab | Cooldown 30 | โ€˜Just because Iโ€™m far away doesnโ€™t mean I canโ€™t still catch you.โ€™ | Bonewalker sticks his hand in a dark portal that grabs the furthest survivor from him and pulls them out through the portal and throws them 60 studs away, the grab does 7.3 damage, and the throw does 50 damage. (Grab does 10 and throw deals 85 damage if killed sans)

Stomp | Cooldown 10 | โ€˜IM MAD AND IM STOMPING MY FOOT! IM MAD AND IM STOMPING MY FOOT!!โ€™ | Bonewalker does a 2 second windup creating a 50 stud attack, dealing 20 damage if hit by shockwave and 75 if stomped directly by Bonewalker. If he gets stunned in this state it will only last for 3 seconds and gains a 2 strength and 4 speed for 5 seconds. (45 and insta-kill if killed sans)

BBBBBB Hand | Cooldown 28.3 | โ€˜I BET YOUR FEELING TURMOIL NOW, EH? | Bonewalker leans back and a hand reaches out getting desperate after 2.1 seconds and the hand stays out for 5 seconds, and Bonewalker just chews on the survivor if he catches one, dealing 12 damage every 3 seconds, and stops early if he gets stunned. (Bonewalker just eats the survivor if killed sans and set their HP to 1, and bone walker gains strength 2, Speed 2, and hemmorage 1.)

Bones | Cooldown 3.755 | โ€˜ONE DAY THEY WILL WALK.โ€™ | Bonewalker snaps his fingers and a bone wall appears behind him for 10 seconds, if a survivor touches it the wall disappears but they gain bleeding 15 for 7 seconds. (Bone wall stays up for 75 seconds and wonโ€™t go down and deal 90 damage a bounce survivors away by 20 studs if killed sans)

Bonewalker doesn't have a chase theme, instead it plays ambience and you need to be about 100 studs close for the music to be at 10%, each closer 10 studs the ambience gets louder.
TRUE COLORS (Ambience): https://soundcloud.com/utlc/true-colors



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