Next up
Maybe make the game all filtered?
Beating Verduno on professional means wasting all of your bullets
still having a dilemma. Since making it fully like FNAF 4 would mean i need almost double each character jumpscare animations, and that would COST RAM too much, to the point where game would crash. OR i still keep BETA gameplay style with like in the pic
Fnaf 2 reimagined screenshots, just for practice in blender.
Have you ever seen Freddy enter your office like that? Anyway, slowly working on the final version, mostly concentrated on how to balance the game and let the characters have some unique mechanics in order to force the player use all the tools given.
Gonna put them oftener to further positions so it wont be so easily to spot them on cams. How does this look?
Making it harder for you.
The usual sir.
I agree. Im also done with Huggy Wuggy game
Just 3000 and Cat Ears accessory for completing Resident Evill 4 in hardest difficulty AND play well altogether - is truly a hellish challenge


















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