Loading...
33
Game
Treasure Island 2: It's About Time
5 hours ago

Boss fight update with new characters


Mickmick: Requires you to shut off the right then left entrance cams (in that order)

Ortensia: Will randomly pop up on your screen, requiring you to quickly flip up your camera and wait 1 second for her to leave

Goofy: Explained in the last post, but moves really slowly and requires you to use 5 shocks on either side

Don't have much to say, just added more characters. I feel like I'm going somewhere with this, but for some reason it's not quite adding up for me yet. I'll try to add more characters (though I am worried about adding too many to introduce in one night). I've also been struggling to find a good length to this fight; been fiddling around with how much damage you do with either the heart or parrying, and I've never been quite able to strike the perfect balance.

Further testing is needed clearly

oh and also henry needs to hit you 5 times before his saber actually kills you; this is to make it so you at least have a chance to learn parrying



0 comments

Loading...

Next up

kinda looks like ass but i might use it anyway

boss fight update: as of now i have completely and confidently figured out how i want it to play......... fuck yes

ah yeah uh the characters that'll be in henry's fight besides himself will all be representatives of 4.0; basically its him utilizing manifestations of his body parts against you because 4.0 was about- hey are you looking at your phone

First... we attack... his heart....

going to be taking a bit before i work on more of my stuff here..... it is simply not very fun and feels like too much process and too little result

Made it so that when fighting henry the progress bar at the top changes depending on how much you've damaged him, and that when it reaches full the night ends

how it's been

First actual footage of the henry fight RAAAAGH (heavy wip, animation is placeholder and his ai is set to 20 for demonstration's sake)

updates: got the flag system restructured so it can have however many as possible at whatever time I want, made it so that if mortimer is part of an ambush set, he always goes first, and also made it so that whatever camera he's on turns monochrome