Game
Brick Breaker X: Rescue Rush
9 years ago

Brick Breaker X: Rescue Rush will get a big update!


To all Brick Breaker X: Rescue Rush players, this game will got a big update that consisting the future of Brick Breaker X.

The update is still in a heavy development, so stay tuned for the updates of the game on Facebook and Twitter.

Here’s a list of the features that will be available in the update:

Core

  • A complete Game Jolt integration, with trophies, leaderboards and data storage.

  • With the data storage feature in the Game Jolt API, the player can store their progress in the cloud and resume the game on another PCs. Also, it enables the player to save their custom stages they made in the Sandbox mode, in the cloud. So, all players can play custom stages made by another players.

  • Besides trophies, you can also accomplish challenges and get rewards. There’s also milestones for tracking your progress.

  • For some more fun, this game also features a local multiplayer minigames mode to be played with up to 4 players.

Classic Mode

  • Classic mode will be rebuilt from ground up. Where it almost same as the original BBX Rescue Rush. The goal is to clear as many stages as possible and reach the boss at the final stage (Stage 50).

Story Mode

  • In the Story mode, players will experience the new features in each stage.

  • New feature, stage layout sizes! Now, stages in Story mode will have a variety of sizes.

  • Some “creatures” or Brickles will wander across the stage, you can destroy them.



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Apologies for the lack of devlog updates since August, took some time for the SAGE demo and some breaks.

Anyway, have some moving platforms!

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I also have been wanting a cut-out transition for a long while and I finally get to make one, huzzah

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Made one of the major but optional collectibles in the game: Hostage capsules

You need 20 energy pellets to hack these and release the captured Dropple inside

After some refinements and troubleshooting, I finally settled the dialog system straight from a blank canvas

And it works pretty flawlessly, thanks to Godot's label visibility features

Ah drats, forgot to post the updated moving platform video here

Guess which feature made its return from the first game?

That's right, hidden secret areas! But unlike Smitty 1, they are not on plain sight this time

Ah dangit, I forgot to update about the returning puzzle buttons from the first game here

Here's a compilation of the videos I forgot to share about it, enjoy :D

Update on the capsules: They now show balloon popups of occasional call for help and the required number of pellets to break them open

If you've played Smitty's Journey, the jingle that plays should sound familiar to you

Continuing from the last post, dialogs can now be triggered automatically on player contact and can even switch points of view to go along with certain dialog