Game
Brink of Extinction
9 years ago

Brief update on progress


Hello everyone!
Just figured I’d post an update on how development is going.
I’ve managed to finish up another three levels for the endless mode, which means that only two remain before I’ve managed to finish up all the levels for the full release of the game.
Most of the progress recently has, however, been under the hood things like optimization and bug fixes. Mostly I’ve focused on:
texture compression,
merging textures,
streamlining use of textures to avoid textures only used a small amount of times,
merging objects to get only one shadow caster,
minimized drawcalls further by merging objects.
These fixes combined should mean that the game will run better on lower end computers.
Next week I will be finishing up the remaining two levels to be able to focus more energy to fixing sounds and music finally. There should also be a green light campaign on the way towards the end of the year/early 2017 hopefully.

There will be an update to correct some issues present in the current build around Nov 30th.



0 comments

Loading...

Next up

This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.

How great is this scene of #Pecaminosa?

#ScreenShotSaturday | #IndieDev | #DigitalArt

Chiaki Nanami!

We made a lot of improvements on the Freezing Plains visual. Things like pine trees, tiny bushes, some rocks, and others game props!

#IndieGame | #IndieDev | #GameDev | #PixelArt | #WaifuQuest | #WifeQuest | #screenshotsaturday

Heya! I wanted to show some gameplay progress i made so far. I hope you like it ^^

The Darkside Detective: A Fumble in the Dark is out TODAY! 🖱️Advanced pointing, clicking action 🖨️Very funny words! Loads of them! 👻6 sarcastic, spectral cases to solve

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.

Rockin the Guitar, an Axe like Guitar I made for my Uni project

Szayel Aporro Granz - Bleach

We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM

Some time ago, we posted a screenshot of the Mexico level. A curiosity about it is that, like some other scenarios of the game, it was inspired by a real landscape, The Basaltic Prisms of Santa María Regla. It is one of the natural wonders of the country!