
Bro i just changed it to cos pixel y / pixel x, and what the heck is this
Next up
thing
triangle edges test, at least i got a line still tho it's not the triangle's edges.
some changes
more improvements to the 3d engine i made in turbowarp
some render to test out blender on my new pc, ngl it looks fire, need to make the floor's texture different tho.
The shadows are still flickering but we got 3 objects being "rendered" with prob accurate or not, shadows (at least it's something) and there's no bit chocolate thing now, with two lights interacting.
woah
FINALLY I MANAGED TO GET RID OF THE FLICKERING, dude that was just straight out hell, and i'm not even gonna question it, like dude i made the 3d engine able to handle multiple light sources and it slowed down the process of "rendering" but now it DOESN'T
THE POINTS OF THE TRIANGLE ARE DONEEEEE, now i need to make the edges, then the faces of the triangle, which will be a nightmare
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