Next up
A Monochrome Memory
The Models
Giving You all a screenshot
heres the map layout
Sidenote: The Player will not hide in the Entrance, Hallway or Staircase
Possible Update?
The Enemies So Far, Some have been redesigned from the original MetaDoom
The Cutscene
Extras so far
I'm Making a Doom Mod Using the Sourcecode of Metadoom
One of the Games New Enemies - The Dread Knight
From Doom Eternal, He's a faster meaner and slightly Tougher Hellknight however he has traded the barons jump attack for his fireball (His Jump Script didn't Work)










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