7 months ago

bruh leviathan

#rpgmaker #rpgmakerxp




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UNDERTALE: Extended Undergroung thing. I'm currently learning how to use UndertaleModTool. By the way I'm trying recreate that mockup I've made for the "Hermit/Protector of Catacombs" first encounter. (Second image)

UT: Extended Underground Dev thing: Doing a Room which connects Ruins with the Catacombs. I even made it make a parallax for it!

another UT:Extended Underground idea. A mockup for a map system. *Certain areas of the map gonna be obscured if you didn't explored them yet. Also, after Alphys updating your CELL, the map can be later accessed on it.

"The Viewpoint."

This appeared in my head for no reason. * Dess protects you... (While exploring the VOID you ends up meeting Dess, but you two ends up facing W.D. Gaster. Which wants get Frisk's SOUL.)

UT:EU thing. something that sucks for me. is that since i mostly needing map most of the areas, i has no idea how to add the events there. i might can ask someone to help me with the coding since i also need write the story for the areas of the mod.

I had made that sprite for an Rivals of Aether mod. But I noticed that you can't make taunt animations to normal characters in RoA. (*Only buddies can has taunt animations.) And I'm pretty sad that I needed discard it.

UT:EU Mod Dev thing: I decided make some more rooms to the Catacombs, but while they are fully layouted, they dont has events such as spikes and some other things too.

Trying make a logo for a Undertale Mod project about extending the Underground with new areas.

Undertale: Extended Underground mod thing. Made some little changes with Autumnia tileset In the other hand, I've made some other sprites for Yugure (your partner in Autumnia.) Also I probably gonna make a full explanation about Autumnia sometime.