buddy is one of those characters that feels sorta off in her base moveset, but you can't really capture what made her click either
i've already created and remade 15 (16?) animations for arkantos' rendition and something *still* feels missing
Next up
made a comment on a post asking what animal buddy armstrong was coded into
decided to draw it
rando if he had his mask on, but not his shoulderpads
*maskless for comparison
it turns out you don't even need a custom script to detect the height of an enemy battler's sprite
the more you know
A proof of concept
hey guys im new to this fandom ❤️❤️❤️
plz chcek out my oc shady heranzdez, the secret estrnaged half brotehr cousin of lardy hernnadez
he shots lzr bems from his gun and he beats up my dad when he photobombs my tiktok fuck you dad
(oc do not steal)
W.i.P. As the main characters' journey unfolds, I constantly want to add little touches like these. I think this helps make the characters more believable.
It's really important to me to make the characters engaging.
rampaging minotaur's animation looks cool, i just wish it was properly attached to cyclops instead of being exclusive to his route, he should have received support-based moves instead to further contrast him with lanks
there has got to be a better way of phrasing this, this sounds wrong
The normal route for the 2nd demo has started playesting. And although the Rod Route is still a tad incomplete, safe to say...
WE'RE IN THE HOMESTRETCH!!!
so is mad dog the most evil brad-allied character in the game now?










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