
Buenas gente,
Estoy desarrollando un Roguelike en stream y les comparto el ultimo resumen de lo que hicimos estos meses por si a alguien le interesa.
Dungeons Procedurales & IA
Saludos!
Next up
Tried working on my compute shader for lights... ended up with a full-on 'gamer' effect
Quick look at last month’s grind. [Gameplay]
Tile Light Based - Compute Shader
Working with blood impact effects.
He vuelto a desarrollar Grim Knight y estos son los avances: mejoras en la IA de los enemigos y un nuevo enemigo; el cuervo.
I've been back to developing Grim Knight, and here are the updates: enemy AI improvements and a new enemy: the raven.
Combat Testing
Working in a prototype Shoot 'em up Idle Game. Any feedback is apreciated !
| PATLUK |
Procedural Dungeons - First Phase ------------------------------------------ Dungeons Procedurales - Primera Parte